How to Properly Handle Multiplayer Sync in Unity Using Mirror?

how-to-properly-handle-multiplayer-sync-in-unity-using-mirror?

🌍 Problem-
In multiplayer games using Mirror, keeping player positions, animations, and data synchronized across all clients can be tricky.

✅ Solution-

  • Use Network Transform: Attach NetworkTransform to sync position and rotation.
  • Sync Data with SyncVars:
    csharp
[SyncVar]
public int playerHealth;

Use Commands & RPCs-

  • Command ([Command]): Client requests changes from the server.
  • ClientRPC ([ClientRpc]): Server sends updates to all clients.
    Optimize Bandwidth Usage-
  • Reduce updates frequency (syncInterval)
  • Send only necessary data

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