Browsing Tag
unity3d
7 posts
How I Designed a Camera Scoring System for VLM-Based Activity Recognition — and Why It Looks Different in the Real World
Part 2 of the “Training-Free Home Robot” series. Part 1 covered why fixed ceiling-mounted nodes ended up as…
Building Reusable Game Frameworks: How We Ship Games 50% Faster
Every new game project starts with the same boilerplate; audio managers, scene transitions, save systems, haptic feedback wrappers,…
Bug Resistant Development: Fail Fast – Part 1 (RequireComponent & OnValidate)
It’s been a while since I last posted a blog. I was busy with a few things, I…
From Animation to Game Feel: My RPG Battle System Development Log
This post records how, while building an RPG prototype in Unity, I integrated character animation, effect systems, combo…
How to Properly Handle Multiplayer Sync in Unity Using Mirror?
🌍 Problem- In multiplayer games using Mirror, keeping player positions, animations, and data synchronized across all clients can…
Order Up: Fresh Install of Unity 6
I have finally unboxed and connected up my new 2024 Mac mini. I am not 100% sure what…
Why You Should Use Godot Over Unity
Game development is a thrilling adventure, but choosing the right game engine can make or break your project.…