Browsing Tag
gamedev
33 posts
🎮 From Prompt to Play: My Game Made with Amazon Q CLI
Recently, I saw an announcement right here on dev.to about the Build Games with Amazon Q CLI challenge…
The 12 Best Entity Component Systems for C++
Build your games with more scalability, organization, performance, and flexibility. The Entity Component System (ECS) pattern is widely…
Introducing Jawbone Sockets
Hi! Sorry I’m so wildly inconsistent about blogging. I’ve just been hard at work on a lot of…
My first blog :)
Dealing with OpenGL context and multiple threads Madhav Goyal ・ May 18 #cpp #gamedev #graphicsprogramming
How Games Maintain Consistent Speed Across Different Devices
Our game wants to rotate something at 3 radians/second on every device. Let’s see how this works at…
Cowboy Casino Major Update
My first commercial game, Cowboy Casino, is now available in multiple languages. I’ve also reworked the menus and…
Struggling Dev does Character Design
Motivation I’m currently playing around with a game (engine). I like that it has so many different things…
[Game of Purpose] Day 36
Today I played around with sample projects: Lyria and Matrix. I wanted to see how professional game devs…
AssaultCube | Writing your first external cheat in RustLang
The link to the finished project can be found here. Writing a-salt-cube Prerequisites A decent knowledge of RustLang…
Post-Processing Effects with Shaders: Enhancing Rendered Scenes with Post-Processing Effects
Post-processing effects are a crucial aspect of modern computer graphics, adding polish and realism to rendered scenes. By…