The Process (Exactly as It Happened)
We didn’t start with code.
We started with:
- A4 paper
- Pens
“What do you like right now?”
That week the answers were obvious:
- Minecraft
- Harry Potter
So we wrote a big headline at the top of the page and added 3–4 tiny mini-games.
Bad drawings.
Crooked arrows.
TNT blocks.
Potion labs.
Perfect.
Step 1: Let Them Design
They decide:
- What happens in a round
- How you win
- What’s unfair
- What’s cool
You just ask questions.
No over-engineering. No “architecture discussion.”
Step 2: Turn It Into Rules
We took a photo and used Google AI Studio
👉 https://aistudio.google.com/
Base prompt:
“Create a game based on our drawing for two players aged 8–10 years.”
Optional:
“Please provide clear rules, round sequence, scoring and victory conditions.”
Now the messy sketch becomes a structured game.
Not because AI is magical.
Because it forces clarity.
Step 3: Make It Playable on Tablet
Then we refined it with the kids:
- Bigger buttons
- Clear rounds
- One screen per action
- Simple scoring
They tested it.
They complained.
We adjusted.
That’s product iteration. At age 8.
Two Real Results
No theory. Actual repos:
🟩 Minecraft version:
https://github.com/voku/Minecraft_Game/
🧙 Hogwarts version:
https://github.com/voku/Hogwarts_Game
They started as messy A4 sketches.
Why This Works
Kids don’t struggle with imagination.
They struggle with structure.
AI helps with structure.
Paper protects imagination.
That combination is powerful.
The Only Rule That Matters
Let the kids:
- Draw first
- Decide first
- Argue about fairness
- Change rules
You’re not building a game.
You’re building thinking.
And honestly?
Watching them debug their own rules is better than most sprint reviews.