tsParticles 2.3.0 Changelog
particles.destroyoptions, if the particle is outside one of the bounds the particle will be destroyed
smoothto the options, it uses the
fpsLimitfield as a reference value trying to create a smoother animation on the provided fps value.
canvasMaskplugin, it uses a canvas, an image or a text for positioning particles in the canvas, closes #4492
- Moved out all the external interactors from the engine
- Removed support for very old browsers that don’t support requestAnimationFrame
- Fixed editor, using the v2 of Object GUI
- Fixed issue with stroke options loading
A note on the new smooth option
With the new
smooth option enabled the animation will be affected by the fps on the user’s PC, so be careful. Higher fps, higher speed, lower fps, lower speed ⚠️.
– with a
60 the animation will be twice faster on
120 fps devices
– with a
120 the animation will be twice slower on
60 fps devices
The animation will be always smooth, but the behavior could be affected by the user screen refresh rate.
It’s recommended to keep this disabled, be careful enabling this.
tsParticles – TypeScript Particles
A lightweight TypeScript library for creating particles. Dependency free (*), browser ready and compatible with
React.js, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Inferno, Riot.js, Solid.js, and Web Components
Table of Contents
⚠️⚠️ _This readme refers to v2
version, read here for v1 documentation* ⚠️⚠️
- Use for your website
- Official components for some of the most used frameworks
- Templates and Resources
- Demo / Generator
- Video Tutorials
- Migrating from Particles.js
- Dependency Graphs
Do you want to use it on your website?
Documentation and Development references here 📖
This library is available…